Struct paradox_typed_db::rows::RenderComponentRow
source · pub struct RenderComponentRow<'a, 'b> { /* private fields */ }
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Implementations§
source§impl<'a, 'b> RenderComponentRow<'a, 'b>
impl<'a, 'b> RenderComponentRow<'a, 'b>
sourcepub fn render_asset(&self) -> Option<&'a Latin1Str>
pub fn render_asset(&self) -> Option<&'a Latin1Str>
Get the data in column render_asset
sourcepub fn icon_asset(&self) -> Option<&'a Latin1Str>
pub fn icon_asset(&self) -> Option<&'a Latin1Str>
Get the data in column icon_asset
sourcepub fn animation_group_i_ds(&self) -> Option<&'a Latin1Str>
pub fn animation_group_i_ds(&self) -> Option<&'a Latin1Str>
Get the data in column animationGroupIDs
sourcepub fn usedropshadow(&self) -> bool
pub fn usedropshadow(&self) -> bool
Get the data in column usedropshadow
sourcepub fn preload_animations(&self) -> bool
pub fn preload_animations(&self) -> bool
Get the data in column preloadAnimations
sourcepub fn fade_in_time(&self) -> f32
pub fn fade_in_time(&self) -> f32
Get the data in column fadeInTime
sourcepub fn max_shadow_distance(&self) -> f32
pub fn max_shadow_distance(&self) -> f32
Get the data in column maxShadowDistance
sourcepub fn ignore_camera_collision(&self) -> bool
pub fn ignore_camera_collision(&self) -> bool
Get the data in column ignoreCameraCollision
sourcepub fn render_component_lod1(&self) -> Option<i32>
pub fn render_component_lod1(&self) -> Option<i32>
Get the data in column renderComponentLOD1
sourcepub fn render_component_lod2(&self) -> Option<i32>
pub fn render_component_lod2(&self) -> Option<i32>
Get the data in column renderComponentLOD2
sourcepub fn gradual_snap(&self) -> bool
pub fn gradual_snap(&self) -> bool
Get the data in column gradualSnap
sourcepub fn animation_flag(&self) -> Option<i32>
pub fn animation_flag(&self) -> Option<i32>
Get the data in column animationFlag
sourcepub fn audio_meta_event_set(&self) -> Option<&'a Latin1Str>
pub fn audio_meta_event_set(&self) -> Option<&'a Latin1Str>
Get the data in column AudioMetaEventSet
sourcepub fn billboard_height(&self) -> Option<f32>
pub fn billboard_height(&self) -> Option<f32>
Get the data in column billboardHeight
sourcepub fn chat_bubble_offset(&self) -> Option<f32>
pub fn chat_bubble_offset(&self) -> Option<f32>
Get the data in column chatBubbleOffset
sourcepub fn static_billboard(&self) -> bool
pub fn static_billboard(&self) -> bool
Get the data in column staticBillboard
sourcepub fn lxfml_folder(&self) -> Option<&'a Latin1Str>
pub fn lxfml_folder(&self) -> Option<&'a Latin1Str>
Get the data in column LXFMLFolder
sourcepub fn attach_indicators_to_node(&self) -> bool
pub fn attach_indicators_to_node(&self) -> bool
Get the data in column attachIndicatorsToNode
Trait Implementations§
source§impl<'a, 'b> Clone for RenderComponentRow<'a, 'b>
impl<'a, 'b> Clone for RenderComponentRow<'a, 'b>
source§fn clone(&self) -> RenderComponentRow<'a, 'b>
fn clone(&self) -> RenderComponentRow<'a, 'b>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more