Struct paradox_typed_db::rows::MissionsRow
source · pub struct MissionsRow<'a, 'b> { /* private fields */ }
Expand description
Row of the Missions
table
See also: MissionsTable
Implementations§
source§impl<'a, 'b> MissionsRow<'a, 'b>
impl<'a, 'b> MissionsRow<'a, 'b>
sourcepub fn defined_type(&self) -> &'a Latin1Str
pub fn defined_type(&self) -> &'a Latin1Str
Get the data in column defined_type
sourcepub fn defined_subtype(&self) -> Option<&'a Latin1Str>
pub fn defined_subtype(&self) -> Option<&'a Latin1Str>
Get the data in column defined_subtype
sourcepub fn ui_sort_order(&self) -> Option<i32>
pub fn ui_sort_order(&self) -> Option<i32>
Get the data in column UISortOrder
sourcepub fn offer_object_id(&self) -> i32
pub fn offer_object_id(&self) -> i32
Get the data in column offer_objectID
sourcepub fn target_object_id(&self) -> i32
pub fn target_object_id(&self) -> i32
Get the data in column target_objectID
sourcepub fn reward_currency(&self) -> i64
pub fn reward_currency(&self) -> i64
Get the data in column reward_currency
sourcepub fn lego_score(&self) -> i32
pub fn lego_score(&self) -> i32
Get the data in column LegoScore
sourcepub fn reward_reputation(&self) -> Option<i64>
pub fn reward_reputation(&self) -> Option<i64>
Get the data in column reward_reputation
sourcepub fn is_choice_reward(&self) -> bool
pub fn is_choice_reward(&self) -> bool
Get the data in column isChoiceReward
sourcepub fn reward_item1(&self) -> i32
pub fn reward_item1(&self) -> i32
Get the data in column reward_item1
sourcepub fn reward_item1_count(&self) -> i32
pub fn reward_item1_count(&self) -> i32
Get the data in column reward_item1_count
sourcepub fn reward_item2(&self) -> i32
pub fn reward_item2(&self) -> i32
Get the data in column reward_item2
sourcepub fn reward_item2_count(&self) -> i32
pub fn reward_item2_count(&self) -> i32
Get the data in column reward_item2_count
sourcepub fn reward_item3(&self) -> i32
pub fn reward_item3(&self) -> i32
Get the data in column reward_item3
sourcepub fn reward_item3_count(&self) -> i32
pub fn reward_item3_count(&self) -> i32
Get the data in column reward_item3_count
sourcepub fn reward_item4(&self) -> i32
pub fn reward_item4(&self) -> i32
Get the data in column reward_item4
sourcepub fn reward_item4_count(&self) -> i32
pub fn reward_item4_count(&self) -> i32
Get the data in column reward_item4_count
sourcepub fn reward_emote(&self) -> i32
pub fn reward_emote(&self) -> i32
Get the data in column reward_emote
sourcepub fn reward_emote2(&self) -> i32
pub fn reward_emote2(&self) -> i32
Get the data in column reward_emote2
sourcepub fn reward_emote3(&self) -> Option<i32>
pub fn reward_emote3(&self) -> Option<i32>
Get the data in column reward_emote3
sourcepub fn reward_emote4(&self) -> Option<i32>
pub fn reward_emote4(&self) -> Option<i32>
Get the data in column reward_emote4
sourcepub fn reward_maximagination(&self) -> i32
pub fn reward_maximagination(&self) -> i32
Get the data in column reward_maximagination
sourcepub fn reward_maxhealth(&self) -> i32
pub fn reward_maxhealth(&self) -> i32
Get the data in column reward_maxhealth
sourcepub fn reward_maxinventory(&self) -> i32
pub fn reward_maxinventory(&self) -> i32
Get the data in column reward_maxinventory
sourcepub fn reward_maxmodel(&self) -> Option<i32>
pub fn reward_maxmodel(&self) -> Option<i32>
Get the data in column reward_maxmodel
sourcepub fn reward_maxwidget(&self) -> Option<i32>
pub fn reward_maxwidget(&self) -> Option<i32>
Get the data in column reward_maxwidget
sourcepub fn reward_maxwallet(&self) -> Option<i64>
pub fn reward_maxwallet(&self) -> Option<i64>
Get the data in column reward_maxwallet
sourcepub fn repeatable(&self) -> bool
pub fn repeatable(&self) -> bool
Get the data in column repeatable
sourcepub fn reward_currency_repeatable(&self) -> Option<i64>
pub fn reward_currency_repeatable(&self) -> Option<i64>
Get the data in column reward_currency_repeatable
sourcepub fn reward_item1_repeatable(&self) -> i32
pub fn reward_item1_repeatable(&self) -> i32
Get the data in column reward_item1_repeatable
sourcepub fn reward_item1_repeat_count(&self) -> i32
pub fn reward_item1_repeat_count(&self) -> i32
Get the data in column reward_item1_repeat_count
sourcepub fn reward_item2_repeatable(&self) -> i32
pub fn reward_item2_repeatable(&self) -> i32
Get the data in column reward_item2_repeatable
sourcepub fn reward_item2_repeat_count(&self) -> i32
pub fn reward_item2_repeat_count(&self) -> i32
Get the data in column reward_item2_repeat_count
sourcepub fn reward_item3_repeatable(&self) -> i32
pub fn reward_item3_repeatable(&self) -> i32
Get the data in column reward_item3_repeatable
sourcepub fn reward_item3_repeat_count(&self) -> i32
pub fn reward_item3_repeat_count(&self) -> i32
Get the data in column reward_item3_repeat_count
sourcepub fn reward_item4_repeatable(&self) -> i32
pub fn reward_item4_repeatable(&self) -> i32
Get the data in column reward_item4_repeatable
sourcepub fn reward_item4_repeat_count(&self) -> i32
pub fn reward_item4_repeat_count(&self) -> i32
Get the data in column reward_item4_repeat_count
sourcepub fn time_limit(&self) -> Option<i32>
pub fn time_limit(&self) -> Option<i32>
Get the data in column time_limit
sourcepub fn is_mission(&self) -> bool
pub fn is_mission(&self) -> bool
Get the data in column isMission
sourcepub fn mission_icon_id(&self) -> Option<i32>
pub fn mission_icon_id(&self) -> Option<i32>
Get the data in column missionIconID
sourcepub fn prereq_mission_id(&self) -> Option<&'a Latin1Str>
pub fn prereq_mission_id(&self) -> Option<&'a Latin1Str>
Get the data in column prereqMissionID
sourcepub fn cooldown_time(&self) -> Option<i64>
pub fn cooldown_time(&self) -> Option<i64>
Get the data in column cooldownTime
sourcepub fn random_pool(&self) -> Option<&'a Latin1Str>
pub fn random_pool(&self) -> Option<&'a Latin1Str>
Get the data in column randomPool
sourcepub fn ui_prereq_id(&self) -> Option<i32>
pub fn ui_prereq_id(&self) -> Option<i32>
Get the data in column UIPrereqID
sourcepub fn gate_version(&self) -> Option<&'a Latin1Str>
pub fn gate_version(&self) -> Option<&'a Latin1Str>
Get the data in column gate_version
sourcepub fn hud_states(&self) -> Option<&'a Latin1Str>
pub fn hud_states(&self) -> Option<&'a Latin1Str>
Get the data in column HUDStates
sourcepub fn loc_status(&self) -> i32
pub fn loc_status(&self) -> i32
Get the data in column locStatus
sourcepub fn reward_bankinventory(&self) -> Option<i32>
pub fn reward_bankinventory(&self) -> Option<i32>
Get the data in column reward_bankinventory
Trait Implementations§
source§impl<'a, 'b> Clone for MissionsRow<'a, 'b>
impl<'a, 'b> Clone for MissionsRow<'a, 'b>
source§fn clone(&self) -> MissionsRow<'a, 'b>
fn clone(&self) -> MissionsRow<'a, 'b>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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