Struct paradox_typed_db::rows::MissionTextRow
source · pub struct MissionTextRow<'a, 'b> { /* private fields */ }
Expand description
Row of the MissionText
table
See also: MissionTextTable
Implementations§
source§impl<'a, 'b> MissionTextRow<'a, 'b>
impl<'a, 'b> MissionTextRow<'a, 'b>
sourcepub fn story_icon(&self) -> Option<&'a Latin1Str>
pub fn story_icon(&self) -> Option<&'a Latin1Str>
Get the data in column story_icon
sourcepub fn mission_icon(&self) -> Option<&'a Latin1Str>
pub fn mission_icon(&self) -> Option<&'a Latin1Str>
Get the data in column missionIcon
sourcepub fn offer_npc_icon(&self) -> Option<&'a Latin1Str>
pub fn offer_npc_icon(&self) -> Option<&'a Latin1Str>
Get the data in column offerNPCIcon
sourcepub fn state_1_anim(&self) -> Option<&'a Latin1Str>
pub fn state_1_anim(&self) -> Option<&'a Latin1Str>
Get the data in column state_1_anim
sourcepub fn state_2_anim(&self) -> Option<&'a Latin1Str>
pub fn state_2_anim(&self) -> Option<&'a Latin1Str>
Get the data in column state_2_anim
sourcepub fn state_3_anim(&self) -> Option<&'a Latin1Str>
pub fn state_3_anim(&self) -> Option<&'a Latin1Str>
Get the data in column state_3_anim
sourcepub fn state_4_anim(&self) -> Option<&'a Latin1Str>
pub fn state_4_anim(&self) -> Option<&'a Latin1Str>
Get the data in column state_4_anim
sourcepub fn state_3_turnin_anim(&self) -> Option<&'a Latin1Str>
pub fn state_3_turnin_anim(&self) -> Option<&'a Latin1Str>
Get the data in column state_3_turnin_anim
sourcepub fn state_4_turnin_anim(&self) -> Option<&'a Latin1Str>
pub fn state_4_turnin_anim(&self) -> Option<&'a Latin1Str>
Get the data in column state_4_turnin_anim
sourcepub fn onclick_anim(&self) -> Option<&'a Latin1Str>
pub fn onclick_anim(&self) -> Option<&'a Latin1Str>
Get the data in column onclick_anim
sourcepub fn cinematic_accepted(&self) -> Option<&'a Latin1Str>
pub fn cinematic_accepted(&self) -> Option<&'a Latin1Str>
Get the data in column CinematicAccepted
sourcepub fn cinematic_accepted_leadin(&self) -> Option<f32>
pub fn cinematic_accepted_leadin(&self) -> Option<f32>
Get the data in column CinematicAcceptedLeadin
sourcepub fn cinematic_completed(&self) -> Option<&'a Latin1Str>
pub fn cinematic_completed(&self) -> Option<&'a Latin1Str>
Get the data in column CinematicCompleted
sourcepub fn cinematic_completed_leadin(&self) -> Option<f32>
pub fn cinematic_completed_leadin(&self) -> Option<f32>
Get the data in column CinematicCompletedLeadin
sourcepub fn cinematic_repeatable(&self) -> Option<&'a Latin1Str>
pub fn cinematic_repeatable(&self) -> Option<&'a Latin1Str>
Get the data in column CinematicRepeatable
sourcepub fn cinematic_repeatable_leadin(&self) -> Option<f32>
pub fn cinematic_repeatable_leadin(&self) -> Option<f32>
Get the data in column CinematicRepeatableLeadin
sourcepub fn cinematic_repeatable_completed(&self) -> Option<&'a Latin1Str>
pub fn cinematic_repeatable_completed(&self) -> Option<&'a Latin1Str>
Get the data in column CinematicRepeatableCompleted
sourcepub fn cinematic_repeatable_completed_leadin(&self) -> Option<f32>
pub fn cinematic_repeatable_completed_leadin(&self) -> Option<f32>
Get the data in column CinematicRepeatableCompletedLeadin
sourcepub fn audio_event_guid_interact(&self) -> Option<&'a Latin1Str>
pub fn audio_event_guid_interact(&self) -> Option<&'a Latin1Str>
Get the data in column AudioEventGUID_Interact
sourcepub fn audio_event_guid_offer_accept(&self) -> Option<&'a Latin1Str>
pub fn audio_event_guid_offer_accept(&self) -> Option<&'a Latin1Str>
Get the data in column AudioEventGUID_OfferAccept
sourcepub fn audio_event_guid_offer_deny(&self) -> Option<&'a Latin1Str>
pub fn audio_event_guid_offer_deny(&self) -> Option<&'a Latin1Str>
Get the data in column AudioEventGUID_OfferDeny
sourcepub fn audio_event_guid_completed(&self) -> Option<&'a Latin1Str>
pub fn audio_event_guid_completed(&self) -> Option<&'a Latin1Str>
Get the data in column AudioEventGUID_Completed
sourcepub fn audio_event_guid_turn_in(&self) -> Option<&'a Latin1Str>
pub fn audio_event_guid_turn_in(&self) -> Option<&'a Latin1Str>
Get the data in column AudioEventGUID_TurnIn
sourcepub fn audio_event_guid_failed(&self) -> Option<&'a Latin1Str>
pub fn audio_event_guid_failed(&self) -> Option<&'a Latin1Str>
Get the data in column AudioEventGUID_Failed
sourcepub fn audio_event_guid_progress(&self) -> Option<&'a Latin1Str>
pub fn audio_event_guid_progress(&self) -> Option<&'a Latin1Str>
Get the data in column AudioEventGUID_Progress
sourcepub fn audio_music_cue_offer_accept(&self) -> Option<&'a Latin1Str>
pub fn audio_music_cue_offer_accept(&self) -> Option<&'a Latin1Str>
Get the data in column AudioMusicCue_OfferAccept
sourcepub fn audio_music_cue_turn_in(&self) -> Option<&'a Latin1Str>
pub fn audio_music_cue_turn_in(&self) -> Option<&'a Latin1Str>
Get the data in column AudioMusicCue_TurnIn
sourcepub fn turn_in_icon_id(&self) -> Option<i32>
pub fn turn_in_icon_id(&self) -> Option<i32>
Get the data in column turnInIconID
sourcepub fn loc_status(&self) -> i32
pub fn loc_status(&self) -> i32
Get the data in column locStatus
sourcepub fn gate_version(&self) -> Option<&'a Latin1Str>
pub fn gate_version(&self) -> Option<&'a Latin1Str>
Get the data in column gate_version
Trait Implementations§
source§impl<'a, 'b> Clone for MissionTextRow<'a, 'b>
impl<'a, 'b> Clone for MissionTextRow<'a, 'b>
source§fn clone(&self) -> MissionTextRow<'a, 'b>
fn clone(&self) -> MissionTextRow<'a, 'b>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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