Struct paradox_typed_db::rows::ControlSchemesRow
source · pub struct ControlSchemesRow<'a, 'b> { /* private fields */ }
Expand description
Implementations§
source§impl<'a, 'b> ControlSchemesRow<'a, 'b>
impl<'a, 'b> ControlSchemesRow<'a, 'b>
sourcepub fn control_scheme(&self) -> i32
pub fn control_scheme(&self) -> i32
Get the data in column control_scheme
sourcepub fn scheme_name(&self) -> &'a Latin1Str
pub fn scheme_name(&self) -> &'a Latin1Str
Get the data in column scheme_name
sourcepub fn rotation_speed(&self) -> Option<f32>
pub fn rotation_speed(&self) -> Option<f32>
Get the data in column rotation_speed
sourcepub fn walk_forward_speed(&self) -> Option<f32>
pub fn walk_forward_speed(&self) -> Option<f32>
Get the data in column walk_forward_speed
sourcepub fn walk_backward_speed(&self) -> Option<f32>
pub fn walk_backward_speed(&self) -> Option<f32>
Get the data in column walk_backward_speed
sourcepub fn walk_strafe_speed(&self) -> Option<f32>
pub fn walk_strafe_speed(&self) -> Option<f32>
Get the data in column walk_strafe_speed
sourcepub fn walk_strafe_forward_speed(&self) -> Option<f32>
pub fn walk_strafe_forward_speed(&self) -> Option<f32>
Get the data in column walk_strafe_forward_speed
sourcepub fn walk_strafe_backward_speed(&self) -> Option<f32>
pub fn walk_strafe_backward_speed(&self) -> Option<f32>
Get the data in column walk_strafe_backward_speed
sourcepub fn run_backward_speed(&self) -> Option<f32>
pub fn run_backward_speed(&self) -> Option<f32>
Get the data in column run_backward_speed
sourcepub fn run_strafe_speed(&self) -> Option<f32>
pub fn run_strafe_speed(&self) -> Option<f32>
Get the data in column run_strafe_speed
sourcepub fn run_strafe_forward_speed(&self) -> Option<f32>
pub fn run_strafe_forward_speed(&self) -> Option<f32>
Get the data in column run_strafe_forward_speed
sourcepub fn run_strafe_backward_speed(&self) -> Option<f32>
pub fn run_strafe_backward_speed(&self) -> Option<f32>
Get the data in column run_strafe_backward_speed
sourcepub fn keyboard_zoom_sensitivity(&self) -> Option<f32>
pub fn keyboard_zoom_sensitivity(&self) -> Option<f32>
Get the data in column keyboard_zoom_sensitivity
sourcepub fn keyboard_pitch_sensitivity(&self) -> Option<f32>
pub fn keyboard_pitch_sensitivity(&self) -> Option<f32>
Get the data in column keyboard_pitch_sensitivity
sourcepub fn keyboard_yaw_sensitivity(&self) -> Option<f32>
pub fn keyboard_yaw_sensitivity(&self) -> Option<f32>
Get the data in column keyboard_yaw_sensitivity
sourcepub fn mouse_zoom_wheel_sensitivity(&self) -> Option<f32>
pub fn mouse_zoom_wheel_sensitivity(&self) -> Option<f32>
Get the data in column mouse_zoom_wheel_sensitivity
sourcepub fn x_mouse_move_sensitivity_modifier(&self) -> Option<f32>
pub fn x_mouse_move_sensitivity_modifier(&self) -> Option<f32>
Get the data in column x_mouse_move_sensitivity_modifier
sourcepub fn y_mouse_move_sensitivity_modifier(&self) -> Option<f32>
pub fn y_mouse_move_sensitivity_modifier(&self) -> Option<f32>
Get the data in column y_mouse_move_sensitivity_modifier
sourcepub fn freecam_speed_modifier(&self) -> Option<f32>
pub fn freecam_speed_modifier(&self) -> Option<f32>
Get the data in column freecam_speed_modifier
sourcepub fn freecam_slow_speed_multiplier(&self) -> Option<f32>
pub fn freecam_slow_speed_multiplier(&self) -> Option<f32>
Get the data in column freecam_slow_speed_multiplier
sourcepub fn freecam_fast_speed_multiplier(&self) -> Option<f32>
pub fn freecam_fast_speed_multiplier(&self) -> Option<f32>
Get the data in column freecam_fast_speed_multiplier
sourcepub fn freecam_mouse_modifier(&self) -> Option<f32>
pub fn freecam_mouse_modifier(&self) -> Option<f32>
Get the data in column freecam_mouse_modifier
sourcepub fn gamepad_pitch_rot_sensitivity(&self) -> Option<f32>
pub fn gamepad_pitch_rot_sensitivity(&self) -> Option<f32>
Get the data in column gamepad_pitch_rot_sensitivity
sourcepub fn gamepad_yaw_rot_sensitivity(&self) -> Option<f32>
pub fn gamepad_yaw_rot_sensitivity(&self) -> Option<f32>
Get the data in column gamepad_yaw_rot_sensitivity
sourcepub fn gamepad_trigger_sensitivity(&self) -> Option<f32>
pub fn gamepad_trigger_sensitivity(&self) -> Option<f32>
Get the data in column gamepad_trigger_sensitivity
Trait Implementations§
source§impl<'a, 'b> Clone for ControlSchemesRow<'a, 'b>
impl<'a, 'b> Clone for ControlSchemesRow<'a, 'b>
source§fn clone(&self) -> ControlSchemesRow<'a, 'b>
fn clone(&self) -> ControlSchemesRow<'a, 'b>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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