Struct paradox_typed_db::rows::BehaviorEffectRow
source · pub struct BehaviorEffectRow<'a, 'b> { /* private fields */ }
Expand description
Implementations§
source§impl<'a, 'b> BehaviorEffectRow<'a, 'b>
impl<'a, 'b> BehaviorEffectRow<'a, 'b>
sourcepub fn effect_type(&self) -> &'a Latin1Str
pub fn effect_type(&self) -> &'a Latin1Str
Get the data in column effectType
sourcepub fn effect_name(&self) -> Option<&'a Latin1Str>
pub fn effect_name(&self) -> Option<&'a Latin1Str>
Get the data in column effectName
sourcepub fn pcreate_duration(&self) -> Option<f32>
pub fn pcreate_duration(&self) -> Option<f32>
Get the data in column pcreateDuration
sourcepub fn animation_name(&self) -> Option<&'a Latin1Str>
pub fn animation_name(&self) -> Option<&'a Latin1Str>
Get the data in column animationName
sourcepub fn attach_to_object(&self) -> bool
pub fn attach_to_object(&self) -> bool
Get the data in column attachToObject
sourcepub fn use_secondary(&self) -> bool
pub fn use_secondary(&self) -> bool
Get the data in column useSecondary
sourcepub fn camera_effect_type(&self) -> Option<i32>
pub fn camera_effect_type(&self) -> Option<i32>
Get the data in column cameraEffectType
sourcepub fn camera_duration(&self) -> Option<f32>
pub fn camera_duration(&self) -> Option<f32>
Get the data in column cameraDuration
sourcepub fn camera_frequency(&self) -> Option<f32>
pub fn camera_frequency(&self) -> Option<f32>
Get the data in column cameraFrequency
sourcepub fn camera_x_amp(&self) -> Option<f32>
pub fn camera_x_amp(&self) -> Option<f32>
Get the data in column cameraXAmp
sourcepub fn camera_y_amp(&self) -> Option<f32>
pub fn camera_y_amp(&self) -> Option<f32>
Get the data in column cameraYAmp
sourcepub fn camera_z_amp(&self) -> Option<f32>
pub fn camera_z_amp(&self) -> Option<f32>
Get the data in column cameraZAmp
sourcepub fn camera_rot_frequency(&self) -> Option<f32>
pub fn camera_rot_frequency(&self) -> Option<f32>
Get the data in column cameraRotFrequency
sourcepub fn camera_roll(&self) -> Option<f32>
pub fn camera_roll(&self) -> Option<f32>
Get the data in column cameraRoll
sourcepub fn camera_pitch(&self) -> Option<f32>
pub fn camera_pitch(&self) -> Option<f32>
Get the data in column cameraPitch
sourcepub fn camera_yaw(&self) -> Option<f32>
pub fn camera_yaw(&self) -> Option<f32>
Get the data in column cameraYaw
sourcepub fn audio_event_guid(&self) -> Option<&'a Latin1Str>
pub fn audio_event_guid(&self) -> Option<&'a Latin1Str>
Get the data in column AudioEventGUID
sourcepub fn render_effect_type(&self) -> Option<i32>
pub fn render_effect_type(&self) -> Option<i32>
Get the data in column renderEffectType
sourcepub fn render_effect_time(&self) -> Option<f32>
pub fn render_effect_time(&self) -> Option<f32>
Get the data in column renderEffectTime
sourcepub fn render_start_val(&self) -> Option<f32>
pub fn render_start_val(&self) -> Option<f32>
Get the data in column renderStartVal
sourcepub fn render_end_val(&self) -> Option<f32>
pub fn render_end_val(&self) -> Option<f32>
Get the data in column renderEndVal
sourcepub fn render_delay_val(&self) -> Option<f32>
pub fn render_delay_val(&self) -> Option<f32>
Get the data in column renderDelayVal
sourcepub fn render_value1(&self) -> Option<f32>
pub fn render_value1(&self) -> Option<f32>
Get the data in column renderValue1
sourcepub fn render_value2(&self) -> Option<f32>
pub fn render_value2(&self) -> Option<f32>
Get the data in column renderValue2
sourcepub fn render_value3(&self) -> Option<f32>
pub fn render_value3(&self) -> Option<f32>
Get the data in column renderValue3
sourcepub fn render_rgba(&self) -> Option<&'a Latin1Str>
pub fn render_rgba(&self) -> Option<&'a Latin1Str>
Get the data in column renderRGBA
sourcepub fn render_shader_val(&self) -> Option<i32>
pub fn render_shader_val(&self) -> Option<i32>
Get the data in column renderShaderVal
sourcepub fn mesh_duration(&self) -> Option<f32>
pub fn mesh_duration(&self) -> Option<f32>
Get the data in column meshDuration
sourcepub fn mesh_locked_node(&self) -> Option<&'a Latin1Str>
pub fn mesh_locked_node(&self) -> Option<&'a Latin1Str>
Get the data in column meshLockedNode
Trait Implementations§
source§impl<'a, 'b> Clone for BehaviorEffectRow<'a, 'b>
impl<'a, 'b> Clone for BehaviorEffectRow<'a, 'b>
source§fn clone(&self) -> BehaviorEffectRow<'a, 'b>
fn clone(&self) -> BehaviorEffectRow<'a, 'b>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more