pub struct BehaviorEffectRow<'a, 'b> { /* private fields */ }
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impl<'a, 'b> BehaviorEffectRow<'a, 'b>

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pub fn effect_id(&self) -> i32

Get the data in column effectID

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pub fn effect_type(&self) -> &'a Latin1Str

Get the data in column effectType

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pub fn effect_name(&self) -> Option<&'a Latin1Str>

Get the data in column effectName

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pub fn trail_id(&self) -> Option<i32>

Get the data in column trailID

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pub fn pcreate_duration(&self) -> Option<f32>

Get the data in column pcreateDuration

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pub fn animation_name(&self) -> Option<&'a Latin1Str>

Get the data in column animationName

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pub fn attach_to_object(&self) -> bool

Get the data in column attachToObject

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pub fn bone_name(&self) -> Option<&'a Latin1Str>

Get the data in column boneName

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pub fn use_secondary(&self) -> bool

Get the data in column useSecondary

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pub fn camera_effect_type(&self) -> Option<i32>

Get the data in column cameraEffectType

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pub fn camera_duration(&self) -> Option<f32>

Get the data in column cameraDuration

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pub fn camera_frequency(&self) -> Option<f32>

Get the data in column cameraFrequency

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pub fn camera_x_amp(&self) -> Option<f32>

Get the data in column cameraXAmp

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pub fn camera_y_amp(&self) -> Option<f32>

Get the data in column cameraYAmp

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pub fn camera_z_amp(&self) -> Option<f32>

Get the data in column cameraZAmp

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pub fn camera_rot_frequency(&self) -> Option<f32>

Get the data in column cameraRotFrequency

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pub fn camera_roll(&self) -> Option<f32>

Get the data in column cameraRoll

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pub fn camera_pitch(&self) -> Option<f32>

Get the data in column cameraPitch

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pub fn camera_yaw(&self) -> Option<f32>

Get the data in column cameraYaw

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pub fn audio_event_guid(&self) -> Option<&'a Latin1Str>

Get the data in column AudioEventGUID

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pub fn render_effect_type(&self) -> Option<i32>

Get the data in column renderEffectType

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pub fn render_effect_time(&self) -> Option<f32>

Get the data in column renderEffectTime

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pub fn render_start_val(&self) -> Option<f32>

Get the data in column renderStartVal

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pub fn render_end_val(&self) -> Option<f32>

Get the data in column renderEndVal

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pub fn render_delay_val(&self) -> Option<f32>

Get the data in column renderDelayVal

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pub fn render_value1(&self) -> Option<f32>

Get the data in column renderValue1

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pub fn render_value2(&self) -> Option<f32>

Get the data in column renderValue2

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pub fn render_value3(&self) -> Option<f32>

Get the data in column renderValue3

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pub fn render_rgba(&self) -> Option<&'a Latin1Str>

Get the data in column renderRGBA

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pub fn render_shader_val(&self) -> Option<i32>

Get the data in column renderShaderVal

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pub fn motion_id(&self) -> Option<i32>

Get the data in column motionID

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pub fn mesh_id(&self) -> Option<i32>

Get the data in column meshID

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pub fn mesh_duration(&self) -> Option<f32>

Get the data in column meshDuration

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pub fn mesh_locked_node(&self) -> Option<&'a Latin1Str>

Get the data in column meshLockedNode

Trait Implementations§

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impl<'a, 'b> Clone for BehaviorEffectRow<'a, 'b>

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fn clone(&self) -> BehaviorEffectRow<'a, 'b>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a, 'b> Serialize for BehaviorEffectRow<'a, 'b>

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<'a, 'b> TypedRow<'a, 'b> for BehaviorEffectRow<'a, 'b>

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type Table = BehaviorEffectTable<'a>

The table this row belongs to
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fn new(row: Row<'a>, table: &'b Self::Table) -> Self

Creates a new “typed” row from a “typed” table and a “raw” row
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fn get( table: &'b Self::Table, index_key: i32, key: i32, id_col: usize ) -> Option<Self>where Self: Sized,

Get a specific entry from the row by unique ID Read more
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impl<'a, 'b> Copy for BehaviorEffectRow<'a, 'b>

Auto Trait Implementations§

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impl<'a, 'b> RefUnwindSafe for BehaviorEffectRow<'a, 'b>

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impl<'a, 'b> Send for BehaviorEffectRow<'a, 'b>

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impl<'a, 'b> Sync for BehaviorEffectRow<'a, 'b>

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impl<'a, 'b> Unpin for BehaviorEffectRow<'a, 'b>where 'a: 'b,

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impl<'a, 'b> UnwindSafe for BehaviorEffectRow<'a, 'b>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.