Struct paradox_typed_db::rows::BaseCombatAiComponentRow
source · pub struct BaseCombatAiComponentRow<'a, 'b> { /* private fields */ }
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Implementations§
source§impl<'a, 'b> BaseCombatAiComponentRow<'a, 'b>
impl<'a, 'b> BaseCombatAiComponentRow<'a, 'b>
sourcepub fn behavior_type(&self) -> i32
pub fn behavior_type(&self) -> i32
Get the data in column behaviorType
sourcepub fn combat_round_length(&self) -> f32
pub fn combat_round_length(&self) -> f32
Get the data in column combatRoundLength
sourcepub fn combat_role(&self) -> i32
pub fn combat_role(&self) -> i32
Get the data in column combatRole
sourcepub fn min_round_length(&self) -> f32
pub fn min_round_length(&self) -> f32
Get the data in column minRoundLength
sourcepub fn max_round_length(&self) -> f32
pub fn max_round_length(&self) -> f32
Get the data in column maxRoundLength
sourcepub fn tether_speed(&self) -> f32
pub fn tether_speed(&self) -> f32
Get the data in column tetherSpeed
sourcepub fn pursuit_speed(&self) -> f32
pub fn pursuit_speed(&self) -> f32
Get the data in column pursuitSpeed
sourcepub fn combat_start_delay(&self) -> Option<f32>
pub fn combat_start_delay(&self) -> Option<f32>
Get the data in column combatStartDelay
sourcepub fn soft_tether_radius(&self) -> f32
pub fn soft_tether_radius(&self) -> f32
Get the data in column softTetherRadius
sourcepub fn hard_tether_radius(&self) -> f32
pub fn hard_tether_radius(&self) -> f32
Get the data in column hardTetherRadius
sourcepub fn spawn_timer(&self) -> Option<f32>
pub fn spawn_timer(&self) -> Option<f32>
Get the data in column spawnTimer
sourcepub fn tether_effect_id(&self) -> Option<i32>
pub fn tether_effect_id(&self) -> Option<i32>
Get the data in column tetherEffectID
sourcepub fn ignore_mediator(&self) -> bool
pub fn ignore_mediator(&self) -> bool
Get the data in column ignoreMediator
sourcepub fn aggro_radius(&self) -> Option<f32>
pub fn aggro_radius(&self) -> Option<f32>
Get the data in column aggroRadius
sourcepub fn ignore_stat_reset(&self) -> bool
pub fn ignore_stat_reset(&self) -> bool
Get the data in column ignoreStatReset
sourcepub fn ignore_parent(&self) -> bool
pub fn ignore_parent(&self) -> bool
Get the data in column ignoreParent
Trait Implementations§
source§impl<'a, 'b> Clone for BaseCombatAiComponentRow<'a, 'b>
impl<'a, 'b> Clone for BaseCombatAiComponentRow<'a, 'b>
source§fn clone(&self) -> BaseCombatAiComponentRow<'a, 'b>
fn clone(&self) -> BaseCombatAiComponentRow<'a, 'b>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more