pub enum BehaviorEffectColumn {
Show 34 variants
EffectId,
EffectType,
EffectName,
TrailId,
PcreateDuration,
AnimationName,
AttachToObject,
BoneName,
UseSecondary,
CameraEffectType,
CameraDuration,
CameraFrequency,
CameraXAmp,
CameraYAmp,
CameraZAmp,
CameraRotFrequency,
CameraRoll,
CameraPitch,
CameraYaw,
AudioEventGuid,
RenderEffectType,
RenderEffectTime,
RenderStartVal,
RenderEndVal,
RenderDelayVal,
RenderValue1,
RenderValue2,
RenderValue3,
RenderRgba,
RenderShaderVal,
MotionId,
MeshId,
MeshDuration,
MeshLockedNode,
}
Expand description
Columns in table BehaviorEffect
See also: [`BehaviorEffect.html>
Variants§
EffectId
Index of column effectID
EffectType
Index of column effectType
EffectName
Index of column effectName
TrailId
Index of column trailID
PcreateDuration
Index of column pcreateDuration
AnimationName
Index of column animationName
AttachToObject
Index of column attachToObject
BoneName
Index of column boneName
UseSecondary
Index of column useSecondary
CameraEffectType
Index of column cameraEffectType
CameraDuration
Index of column cameraDuration
CameraFrequency
Index of column cameraFrequency
CameraXAmp
Index of column cameraXAmp
CameraYAmp
Index of column cameraYAmp
CameraZAmp
Index of column cameraZAmp
CameraRotFrequency
Index of column cameraRotFrequency
CameraRoll
Index of column cameraRoll
CameraPitch
Index of column cameraPitch
CameraYaw
Index of column cameraYaw
AudioEventGuid
Index of column AudioEventGUID
RenderEffectType
Index of column renderEffectType
RenderEffectTime
Index of column renderEffectTime
RenderStartVal
Index of column renderStartVal
RenderEndVal
Index of column renderEndVal
RenderDelayVal
Index of column renderDelayVal
RenderValue1
Index of column renderValue1
RenderValue2
Index of column renderValue2
RenderValue3
Index of column renderValue3
RenderRgba
Index of column renderRGBA
RenderShaderVal
Index of column renderShaderVal
MotionId
Index of column motionID
MeshId
Index of column meshID
MeshDuration
Index of column meshDuration
MeshLockedNode
Index of column meshLockedNode
Trait Implementations§
source§impl Clone for BehaviorEffectColumn
impl Clone for BehaviorEffectColumn
source§fn clone(&self) -> BehaviorEffectColumn
fn clone(&self) -> BehaviorEffectColumn
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for BehaviorEffectColumn
impl Debug for BehaviorEffectColumn
source§impl Hash for BehaviorEffectColumn
impl Hash for BehaviorEffectColumn
source§impl Ord for BehaviorEffectColumn
impl Ord for BehaviorEffectColumn
source§fn cmp(&self, other: &BehaviorEffectColumn) -> Ordering
fn cmp(&self, other: &BehaviorEffectColumn) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
source§impl PartialEq<BehaviorEffectColumn> for BehaviorEffectColumn
impl PartialEq<BehaviorEffectColumn> for BehaviorEffectColumn
source§fn eq(&self, other: &BehaviorEffectColumn) -> bool
fn eq(&self, other: &BehaviorEffectColumn) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd<BehaviorEffectColumn> for BehaviorEffectColumn
impl PartialOrd<BehaviorEffectColumn> for BehaviorEffectColumn
source§fn partial_cmp(&self, other: &BehaviorEffectColumn) -> Option<Ordering>
fn partial_cmp(&self, other: &BehaviorEffectColumn) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read more