use lu_formats::files::lvl::{EditorSettings, LightingInfo, ObjectInfo, Particle, SkydomeInfo};
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize)]
pub struct Environment<'a> {
pub lighting_info: LightingInfo,
pub skydome_info: SkydomeInfo<'a>,
pub editor_settings: EditorSettings,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Level<'a> {
pub version: u32,
pub revision: u32,
pub environment: Option<Environment<'a>>,
pub objects: Option<Vec<ObjectInfo<'a>>>,
pub particles: Option<Vec<Particle<'a>>>,
}